3/13/2023 0 Comments Sounds like a planEach answer is ranked and given a number of points based on its’ rank. This is one of the reasons why I was excited to try out Sounds Like A Plan since it actually rewards players who provide answers other than the one rated the best. In these situations I think it is a little unfair that one player scores a point and the other doesn’t get anything. Usually though the best answer is only slightly better than the second best answer. Sometimes there is one answer that is significantly better than all of the rest so the other answers might not deserve anything. I think there should be some sort of reward for giving good answers that just weren’t considered the best. It doesn’t matter whether you had the second best answer or the worst answer. In all of these games you either get a point for the best response or you get nothing. One thing I don’t like about the scoring systems is that they take an all or nothing approach. While I like the genre I have to say that I have never been a fan of the scoring systems found in any of these games. Regular readers of Geeky Hobbies will know that I am a big fan of Apples to Apples style party games. The idea of using randomly drawn cards to give advice to another person is a great premise for a funny party game. While the game’s premise is kind of simple, I actually think it works quite well for one of these type of games. They are asking the other players for some advice before they perform that action. In Sounds Like A Plan the judge is preparing to perform some sort of action. The basics of Sounds Like A Plan seem pretty generic but what is interesting about the game is what it adds to the formula. This should all be pretty familiar to everyone who has played one of these type of games before. The judge then looks over the answers and rewards points based on what answer they thought was the best. One player plays as the judge each round while all of the other players play a card in response to a prompt chosen for the round. My Thoughts on Sounds Like A Planįor anyone who has played an Apples to Apples style party game before you should have a good idea of what you are going to get out of Sounds Like A Plan. The red player has reached the finish line and has won the game. Wild: The planner gets to choose which of the above options they would like to use for the round. Before reading the card the planner needs to reveal which prompt they chose. Each player must guess which prompt the planner will choose and then pick the best advice card for that prompt. Psychic: The planner doesn’t reveal which prompt they have chosen for the round. Kid: Play an advice card that a child would provide for the situation. Grandma: Play an advice card that a Grandma would provide for the situation. Worst: Play an advice card that is the worst for the chosen prompt. The type of card that a player should play depends on the roll of the die.īest: Play an advice card that is the best advice for the chosen prompt. If they didn’t roll the wild (choosing Psychic) or the Psychic symbol they will choose one of the three items on the To-Do card to use for the round and tells the other players their choice.Īll of the other players will then choose one of their advice cards that matches the planner’s choice. The planner flips over the top card in the To-Do pile. The player who slept the latest the day you are playing the game gets to be the first planner. Put the advice cards in piles around the table face down so every player can reach a pile easily. Shuffle the To-Do List cards and place 20-30 on the gameboard. Each player chooses a color pawn and puts it on the start space. Put the gameboard and die in the middle of the table. How to Play | My Thoughts | Should You Buy? | Comments How to Play Sounds Like A Plan Setup
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |