3/20/2023 0 Comments Quadro k6000 fp64![]() With Quadro NVIDIA doesn’t promote the specifications of the card nearly as much as they promote the use cases – in fact they don’t even publish clockspeeds – but based on their performance data it’s always easy to quickly calculate the necessary information. So it has taken the better part of a year, but NVIDIA is finally shipping a GK110 based Quadro card and it is a doozy. A GK110 Quadro was a forgone conclusion, but of course GK110 would not start shipping until the end of 2012, and NVIDIA had large Tesla orders to fill. When Quadro K5000 was launched at SIGGRAPH 2012, it was to be based on NVIDIA’s more graphics-oriented GK104 GPU. It should come as no surprise then that with the Quadro K6000, NVIDIA is looking to launch what will become the king of the Keplers. They’re unabashedly high end – and have a price tag to match – but in many ways they’re the capstone of a generation. They’re not just the flagship cards for the Quadro family, but really the flagship for the entire generation of GPUs, possessing the compute functionality of Tesla combined with the graphics functionality of GeForce/Quadro, and powered by what’s typically the single most powerful GPU configuration NVIDIA offers. In NVIDIA’s product hierarchy, the Quadro 6000 cards hold the position of NVIDIA’s most powerful products. This year NVIDIA is back again with a new Quadro part, finally fully fleshing out the Quadro family with the most powerful of the Quadro cards, the Quadro K6000. SIGGRAPH is NVIDIA’s favored show for professional graphics and Quadro product announcements, with NVIDIA using last year’s SIGGRAPH to announce their first Kepler based Quadro part, the Quadro K5000. The funny thing is that it bothers me, the one who only uses Photoshop CS2 for any kind of graphical editing and does not care about any Autodesk stuff, but as a long time bench-marker and PC enthusiast for whatever unfulfilled reason i am feeling sad now.As SIGGRAPH 2013 continues to roll on, today’s major announcements include those from NVIDIA. The same performance is observed in Maya! What's wrong with 3DS Max? Can't Autodesk make some competent plug-ins to properly utilize NVIDIA drivers for Quadro? This is not even FP64 matter, as these new Quadro cards have poor FP64 performance relative to Kepler architecture Quadro cards, it is just about optimization for FP32. Take a look at this:īenchmark made by techgage shows that a general purpose card like GTX 1080 Ti actually beats Quadro P6000, which is pathetic, because in Solidworks GTX 1080 Ti gets beaten hard by low end Quadro P2000. Next thing is optimization for current generation of professional graphic cards. I always thought that Max and Maya have FP64 support since like 2008, but i guess i was wrong? The internet is DEAD if you search for this matter, as if no one cares. I am not sure how many people would find FP64 useful. If there would be FP64 support, many people would 'refind' their old FP64 monster graphic cards like GTX Titan Black or Radeon R9 295X2 for a ''new life''. The point is that mainstream graphics cards are still better than professional graphics cards in these programs. Correct me if i am wrong, but that is not the point anyway. Greetings! I am not a user of any Autodesk program whatsoever, but being a long time bench-marker of various PC stuff i am curious to know does 3DS Max or Maya for that matter use 64 bit floating point numbers in any of their object/polygon editing vertices, shaders, light or any of that stuff? It is my understanding that 32 bit floating point precision is enough to divide an object into 1x 1023 vertices and 64 bit floating point precision would be enough for 1x 1052 vertices on a plane.
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